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Automobility

Automobility - Unofficial 26.x Port

Maintained source and issue tracking have moved to Offchunk Forgejo.

This repository is an unofficial Fabric port/fork of Automobility by FoundationGames for current Minecraft Java 26.x releases. The main branch targets 26.1.x and is built and smoke-tested on 26.1.2; the port/26.2 branch targets 26.2. It is not affiliated with or endorsed by FoundationGames unless stated otherwise by the upstream maintainers.

Automobility adds customizable and functional vehicles, automobile parts, attachments, road-building blocks, driving controls, sounds, and resource/data-pack vehicle support.

Automobility is currently in BETA. This port should also be treated as beta until it has wider public testing.

Available for Fabric

  • Supports Minecraft Java 26.1.x and 26.2 through separate matching builds
  • 26.1.x release builds are smoke-tested on 26.1.2
  • Requires Fabric API
  • Requires Fabric Loader 0.19.2 or newer
  • Requires Java 25 or newer
  • Optional Fabric controller support through Controlify

This port currently publishes a Fabric build only. The upstream project is maintained separately; use this fork's issue tracker for bugs specific to this port.

Momentum Addon

This repository also contains an unofficial 26.x Fabric port of Momentum for Automobility in the momentum subproject.

Momentum is an optional Automobility addon that changes vehicle movement feel and adds a compact speed HUD with cruise control. It requires this Automobility port on both client and server. YACL and Mod Menu are optional; install both to open Momentum's configuration from Mod Menu.

Port Status

  • Vehicle driving, drifting, horn, sounds, speed HUD, boost FOV, and drift smoke are ported.
  • Automobile Assembler, Auto Mechanic Table, recipes, parts, attachments, and road blocks are ported.
  • OBJ-based vehicle/resource-pack rendering and addon data are ported.
  • Multiplayer vehicle visual displacement is synced so remote cars keep correct height and tilt when changing elevation.
  • Vehicle state packets are validated, rate-limited, and sent only to clients that are actually tracking the automobile.
  • Momentum synchronizes server-authoritative gameplay settings and remote brake/drift state while keeping HUD, camera, and key settings client-side.

Supports Data Packs and Resource Packs

  • Add your own custom vehicle types with data packs and resource packs!
  • Here is an example that you can use as a template.

Getting Started

  • Recipes: Crafting table recipes can be viewed using EMI or JEI. Automobile part recipes are viewed in the Auto Mechanic Table's GUI.
  • Automobile Parts: Craft an Auto Mechanic Table. Use the GUI to craft the frame, engine, and wheels for your automobile. You can optionally craft an attachment.
  • Building your Automobile: Craft an Automobile Assembler, as well as a Crowbar. Place parts on the assembler until the vehicle is complete. Use a crowbar to destroy the vehicle.
  • Enhancing your Automobile: Use your Auto Mechanic Table to craft attachments, which can be placed on your Automobile to add exciting functionality or utility.
  • Building: You can use Slopes, Dash Panels, Off-Road tiles and more to build roads, racetracks, or obstacle courses.

Automobile Construction Automobile Types

Driving

  • W - Accelerate
  • S - Brake/Reverse/Burnout
  • A/D - Steer left/right
  • Space - Drift/Deploy
  • Control - Honk horn

Controller Support (Fabric Exclusive): when using Controlify, you will be able to control automobiles with the following default controls:

  • A - Accelerate
  • B - Brake/Reverse
  • LStick - Steer left/right
  • RTrigger - Drift/Deploy

Driving

Credit: Audio

All sound effects used (originals licensed under CC0) from freesound.org: